Geight got UFO50 a little while back and we've both been playing the heck out of it. We started by going in order, playing anything 2-Player. I figured I'd write out my favorites and just and say what appeals to be me specifically

Barbuta - Everything about this game feels appropriately weird for the era. You move slow, you jump funny, and your lives are eggs for reasons I have yet to discover. I like being set loose in this world, finding both paths to be dead ends, then slowly piecing together how to actually proceed. One of many games that's making me considering putting some graph paper and colored pencils on the coffee table.

Bug Hunter - I've still only played this once with Geight, but it was the first thing we played. Slowly learning how the rules work and forming strategies made for a very tense game where you not only had to worry about what the other was doing, but if they were about to find some core mechanic you both had been missing the whole time.

Magic Garden - The first time I played this one I thought it was a cute era-appropriate feeling arcade game but not all that appealing, not expecting to go back anytime soon. Then I saw Geight playing it and getting a bit more into it and gave it another try, and now it's easily one of my favorite games in the collection.

Mortol - This is another one where 2-Player made a big difference. Me and Geight both committed to playing through it together. It's a very cool puzzle platformer on its own I imagine, but that's magnified when dying means having to stop playing the game for a little bit. We get to both strategize at an obstacle together and have the pressure of not wanting to mess up a plan and waste a life or the tension of just having to wait and see if the plan can be pulled off.

Velgress - A solid Downwell. Upwell. When we moved to 1-Player games this one was great to just pass the controller back and forth with and see how high we could go. I played a little more since, but Geight beat it this week.

Devilition - This one is really impressive, and apparently dates back to an earlier game by its author from like 1999 or something? Trying to keep track of how everything is going to explode in your head makes this one a really satisfying to do well in.

The Big Bell Race - The only game I've gotten the cherry in so far. It's a fun little racer and an ideal pick up and play 2-Player game. The physics clicked with me quickly and it felt good threading some needles to take shortcuts. For a day I was just alternating between Pilot Quest and trying to perfect it for the cherry which worked out well for both games.

Warptank - Another singleplayer one I haven't played a lot of. I played for like 20 minutes or so when Geight was making dinner and really enjoyed flipping around in it. It seems like it has a lot of stages too.

Porgy - I really wanted to like this one! The robo-fish with limited fuel in an exploratory environment is a good combination, but you move so so slowly and dashing seems like it uses way more fuel than going slow which has made me reluctant to launch it again. I'm hoping there's an upgrade or something, though I saw a minute of Vinny Vinesauce playing it with a decent number of things collected and he was still going slow.

Party House - Oh, it's the best game in a collection of a lot of really good games. The aesthetic is great. The rules are simple. The 2-Player is fierce. I've won 2, lost 1, and had 1 tie. It seems like there are multiple valid startegies and while luck is a factor it doesn't seem impossible to overcome. I've played a bit in singleplayer as well which isn't as appealing but even the singleplayer would make this one of the better titles imo.

Rock On! Island - I haven't actually played a Tower Defense since like, a super early flash one where it was just colored circles with rectangular barrels to show where they were aimed. This one is fun, but I am very bad at it. I wish there was some way to get an idea of unit capabilities like firing range, speed, and damage as I find it very hard to figure out what I'm doing wrong or right.

Overbold - 2-P chicken sounds fun, but when we played Geight kept instrinctively trying to use 4-buttons on the controller to shoot in each direction. Later solo still seemed good. A tiny Smash TV/Binding of Isaac-esque arena shooter that I like enough that I'll probably want to cherry it.

Hyper Contender - A surprisingly solid multiplayer experience! The matchups we were trying were mostly balanced, and we're both real curious who would be considered good or bad. Gravity flipping rocket guy worked pretty well for me out of all of them, with a few that felt good to use.

Night Manor - Another tag-team game with Geight. I really like these kind of adventures and we recently managed to get upstairs. I wonder if the cherry will be to win with so few deaths, as it seems like there's very little punishment for dying.

Pilot Quest - IDK why both of us got on that clicker game. It's been great slowly figuring out how things work and how to speed up getting resources. At this point the game opened up a good amount for both of us and now the clicker aspect feels diminished, which is probably for the best.