Frost 1; Power is available on z2
as well as playable in browser via Archive.org.
You can also explore the world yourself on the
Museum of ZZT Public Beta.
The year is 2003 and ZZT's sun is setting. It was the last year with more than 100 released titles, and new members within the community were becoming less and less common. Despite being the beginning of the end, there were still quality games being released. Frost stands out as one of the most notable titles from ZZT's later years, holding up today as a game that offers unparalleled graphics and attention to detail.
Nadir's Frost was held in high regards after it's release. Already a well established ZZTer and popular community member, Frost became a ZZT must-play overnight and has had a significant impact on the late ZZT community in several ways. The game's graphics are some of the best you'll see in ZZT, and I've often used screenshots from it as a way to illustrate the magnitude of difference between early ZZT games and modern ones. At least one ZZTer began constantly messaging Nadir asking about his "graphical secrets" much to his chagrin.
It's a very iconic ZZT game as we'll shortly see.
Before the game begins, you should take a listen to the game's theme-song, composed by MadTom, a very talented ZZT musician.
{% scroll %}
SET: ...It failed. I spend three years
SET: working every meticulous detail, only
SET: for it to send me to this hole with
SET: the others...
SET: ...Shit. Anyway... I wonder what
SET: time I've been sent back to?
SET: ...878? Well, well... maybe my
SET: efforts haven't been in vain...
SET: I had best make haste. First order
SET: of business... disposal. I can sense
SET: at least two of them in this time
SET: period, even now. And I shall
SET: destroy them.
{% endscroll %}
It's also a _very_ dialog heavy game. There is far more to read than there is to interact with, so be prepared for that.
Frost opens with a cutscene of a gray figure falling from the sky, screaming. His name is Set, he is not happy with where and when he is, but he is prepared to make the best of it and destroy some folks for reasons currently unknown.
Set will never make another appearance in this game again FYI. This board is the last one in the file and may have been added as an afterthought to try and introduce some of the grander things in the Frost universe.
Nadir has a sense of humor along these lines that will show up on occasion.
(Blue Moon was the title of Nadir's first ZZT game)
{% scroll %} Also notable is that, unlike Earth, any and all sapient creatures on the planet take the form of anthropomorphic animals*. Like uh rabbits and cats and foxes and lizards and hamsters and penguins and the odd dragon etc. Not all species are intelligent in this way, of course- think of it in terms of a planetary elite of animals or something, like how humans are really just smart apes. This is the story of one of them! Isn't that exciting!!! Well, actually it's the story of several, but in this one file I'm going to concentrate on a girl called Penny. She comes from the continent on the right on the lovely picture currently concealed behind this stupid blue box thing. I'll even put a dot on the globe so you can see her approximate position because I'm so nice. {% endscroll %}And there's the rub. Welcome to Zootopia. Frost is a game that features a cast entirely of anthropomorphic animals. ZZT's limited graphics make it so that you're not really getting anything out of being told the white on blue smiley face the player controls is a fox. The world of Frost wasn't designed specifically for the medium of ZZT, so outside of art boards there's no real difference in the characters being anthropomorphic or not.
Again we're dealing with something made in 2003. So we get a good look at attitudes towards furries as well. In short, the prevailing wisdom of the time was: they're bad and gross. I obviously can't speak for Nadir's thoughts on himself, his work, and the furry fandom for the time, but the quick attempt to distance Frost from furry come off as being afraid of being marked with the label. Frost wants its audience to enjoy it on its own merits, not because it has foxes in it. At the time, "furries like this" was a mark against something for a lot of people, and trying to push away that audience to better court others wasn't all that uncommon.
Here we get a good look at our protagonist, Penny Shaïwell, and wow. It is incredibly difficult to portray people in ZZT, and frankly prior to my first playing this game, I would've thought a decent animal person would be beyond what ZZT could do. For ZZT, this is an incredibly complex pose! Again, these characters weren't created with ZZT in mind, but Nadir doesn't look to have made sacrifices for the sake of ZZT. Just the fact that she's been crammed head to toe in a 25 tile high screen is accomplishment enough.
Frost is packed with little details to bring the world to life. This cutscene consists solely of Penny talking with her friend Melissa, and could have been very rigid. Instead, other objects walk into the school, and an object on the basketball court is animated repeatedly practicing their shots.
{% scroll %} PENNY: Hm? Oh, hey Mel. Nothing much, I PENNY: was just digging around my room PENNY: last night and I found a pile of PENNY: old Speeduck comic books under my PENNY: bed... so I brought a couple with PENNY: me to read today... MELISSA: Cool, can I see? I used to love MELISSA: that guy! PENNY: Tell you what, it's nearly time for PENNY: lessons, and I'm about done with PENNY: this one; I'll lend it to you. PENNY: What do we have next, anyway? MELISSA: Well, we've Giatic once the bell MELISSA: goes, then we've got PE last MELISSA: thing. PENNY: Damn. Are we still doing that PENNY: sword crap in PE? I thought last PENNY: week Ms. Feris said we were about PENNY: done. MELISSA: No, this week's the last one, MELISSA: next week starts hockey season. PENNY: Ah, that's too bad. I strongly PENNY: dislike sword-fighting. MELISSA: Eh, I like it. It's the first MELISSA: sport I've ever actually been MELISSA: good at, so y'know. I'm fine. PENNY: Well, it's alright for some, I PENNY: suppose... {% endscroll %}Melissa likes sword fighting and comics. We have no idea what species she is though. (An unused art board reveals her as a dog.) The bell rings (actually, via #play sound effects), and the two rush off for class.
The world is built up, but unlike most ZZT games which have to rely on telling you, Frost is capable of showing as well. Negative space is used to create a nice mountain range in the background. It's a very pretty game.
This is the first bit of player interaction the game gives. Ms. Feris calls out a move at random, and the player has to press the appropriate direction to perform the action. Each move has the class perform the action, slashing vertically, parrying downward, of thrusting their swords forward. The timing is generous enough (though if you struggle the sequence starts over), and it's pretty satisfying when you time it perfectly so that your sword stays in sync with all the other students' swords.
After the refresher lesson, the class breaks into pairs. Melissa's annoyance kind of goes against her talking up how she actually enjoyed swordfighting in the previous scene. It may have been more true to what's been established about the characters to swap the dialog.
The students are paired up in the next scene, and a helpful arrow points out Melissa and Penny among the crowd. Pointless fact: There are two fewer students in this scene than the previous one. Maybe they're behind the tree in the corner. All the students are practicing their swordfighting skills and are animated like the previous board.
{% scroll %} PENNY: (panting) Hang on, hang on... give me a minute, will you? You're too fast for me, I need a breather. MELISSA: Alright, just for a minute. You know, I know you don't like doing this but you're really not that bad... you're holding your own quite nicely against me. PENNY: Yeah, well... I'm just doing my best to keep up with you. Plus I'm all lucky and crap like that. MELISSA: Lucky? Girl, if you tried harder you'd be much better than I am! I mean, if you're as good as you are now while hating doing it, I'd hate to see you in full effect. YOU CANNOT STOP PENNY IN EFFECT PENNY: If you say so... alright. Try again? MELISSA: I mean it. Anyway, yeah, let's go again. {% endscroll %}
And so Penny kills a girl.
Well, no, they're wooden swords.
{% scroll %} ONYX: You AGAIN? What the fuck is your ONYX: problem? PENNY: Problem? Oh, nothing, nothing... PENNY: hey, Onyx, uh, how're you doing? PENNY: Sorry about that, Melissa caught PENNY: me off guard, and I got knocked PENNY: back, and- ONYX: FUCK YOU MR. BEAR YOU SPEAK LIES {% endscroll %}Penny's sword hits Onyx, who apparently already has issues with her.
{% scroll %}
MS. FERIS: You aren't supposed to stop for
MS. FERIS: another... three minutes yet.
ONYX: We were just talking-
MELISSA: I knocked Penny back with my
MELISSA: sword by mistake, and-
ONYX: Penny hit me with her sword for no
ONYX: reason! See? (proffers bruise and
muddy shirt)
PENNY: What?! It was, uh, an accident!
MS FERIS: Is this true? Melissa? Elsa?
ELSA: Uh, I wasn't looking... I guess...
MELISSA: It was a mistake, I swear.
MS FERIS: I believe Melissa. Onyx, these
MS FERIS: things happen, and Penny meant
MS FERIS: no harm by it, I'm sure.
ONYX: But-
MS FERIS: No buts! Now, all of you get
MS FERIS: back to your work. You were
MS FERIS: doing quite well before- keep it
MS FERIS: up. Especially you, Penny.
PENNY: (blushes) Thank you.
{% endscroll %}
The three minutes line is great and is very much a PE teacher thing to say. The teacher breaks things up before they get heated, and the swordplay resumes. Onyx vows revenge, and leaves.
{% scroll %} PENNY: Okay, what the shit was that all about? MELISSA: Well, this might just be a guess but I don't think Onyx has been too thrilled by your existence since that marshmallow prank you pulled on her last Docamber. PENNY: Hyeah, that... that was months ago. There were Rainbow Drops everywhere, it was hilarious. Why bring it up now, though? MELISSA: Indeed it was! And I really wouldn't know... after all, this IS Onyx you're talking about. I really don't know what her deal is... she's quite manipulative. PENNY: No shit. Well, she did start that whole prank thing, remember? It only ended after I got into trouble over the marshmallows. ...anyway, I don't think I should worry too much. Shall we get back to it? MELISSA: I dunno... don't you remember what happened to Jessica after she tripped in the cafeteria and spilled chips all over her? That wasn't pretty. I'd be careful if I were you. {% endscroll %}Looks like the whole thing started due to some teenage prank war. Onyx is presented as somebody who tends to take things way too far. The bad blood is old news to Penny though, who hardly sees any reason Onyx should still be upset.
The player is taken to another beautiful board with a sun just starting to set, and again using negative space to portray a background of the city and the mountain range. The house on the left appears to have ivy growing on it, a detail that's completely unnecessary but shows the amount of effort that was put into making these scenes look at good as they do. Speaking of detail, the brown clubs on the left are named "garden lemur gnome things".
Penny and Melissa promptly appear and begin walking down the street. They don't just walk, they walk _diagonally_, which is a pretty big deal for ZZT which has no concept of diagonal movement!
Without using the trick for diagonal movement, given the perspective on this board, the objects would be walking at a funny angle down the sidewalk, or have to zig-zag their way down, alternating between moving east and south. So how does it work?
ZZT's movement is typically handled with /[dir]. This
makes an object move once per active cycle. Tim Sweeney was kind enough to
realize that long repetitive lines like /e/e/e/e/e/e/e/e/e/e are a
bit clunky for extended movement, and added a #walk [dir] command
as well. When an object is walking, they will move in that direction every
active cycle until they are told to stop walking. (They can also jump to a
:thud label when they hit a wall.) Unlike regular movement, walking
doesn't end a cycle and ZZT-OOP code is still processed, which includes a
regular movement command. By walking south, and also moving east, the end result
is that the object can take two steps in a single cycle! Note that it's two
steps and not a single diagonal step. The object can't be blocked to the south
and the east, and then move diagonally southeast.
This technique never got used all that often, so it does stand out here. It can also be used with the same direction for walking and regular movement to move in a cardinal direction at speeds faster than anything else in ZZT.
{% scroll %} MELISSA: So why aren't you out of your MELISSA: PE kit? PENNY: I can shower and change when I get PENNY: home. Besides, what you said PENNY: earlier... MELISSA: Fair enough. So, I'll give you MELISSA: the comics back tomorrow, okay? PENNY: Keep them for as long as you need, PENNY: but I'd like them back sooner PENNY: rather than later. PENNY: ...did you hear something? MELISSA: I did! It came from that bush. {% endscroll %}Sure enough, the bushes rustle and Onyx and another character jump out in ambush.
{% scroll %} PENNY: Uh oh. ONYX: That's the one! She's the girl ONYX: I was telling you about! PENNY: Look, if this is about the PENNY: marshmallow thing last year, I PENNY: really don't see- MELISSA: I don't recognise you. Who're MELISSA: you? ONYX: Ah, yes. Sister, meet Melissa. ONYX: Melissa, meet Rose, my elder sister. PENNY: She's... huge... MELISSA: Quite. ROSE: I'm here to do my little sister a ROSE: favour. She tells me that a certain ROSE: "Penny" hit her in the back with a ROSE: wooden sword, thus causing her to ROSE: fall into mud. Is this true? PENNY: I don't see any point in denying PENNY: it, but it _was_ an accident... ROSE: I don't believe you. Look, I don't ROSE: like doing this sort of thing, but ROSE: nasty little bullies like you make ROSE: me sick. You think I don't know ROSE: about the marshmallows? MELISSA: Oh, come on! That was ages- ONYX: TIME HEALS NOTHING I AM SCARRED <:( ROSE: Don't you people ever think about ROSE: the pain and ENDLESS ANGUISH you ROSE: cause? You think it's fucking FUNNY? ROSE: YOUR ASS, MY FOOT, RIGHT NOW PENNY: OH FUCK {% endscroll %}
The girls get into a fight, and Penny loses control.
{% scroll %}
ONYX: (stunned) Oh... my... god...
MELISSA: She's dead... what the hell WAS
MELISSA: that?
(Silence. Onyx starts to cry.)
MELISSA: Oh, Fauna help me... Shit, I'm
MELISSA: totally sorry, Onyx... I'm sure-
ONYX: SHUT THE FUCK UP I HATE YOU
ONYX: ...
{% endscroll %}
And so Penny kills a girl. For real this time. This game has magic in it, you had no idea, and this scene probably caught you off guard! Magic and its role in this world, is a major component of Frost. We're only just now getting to what the game is actually about.
A stranger shows up, discovers the grisly scene, and promptly runs off.
{% scroll %} MELISSA: ...shit. MELISSA: Penny, you okay? MELISSA: ...she's fine, just unconscious. ONYX: Oh, _goody._ ONYX: Why haven't you fucked off already? ONYX: I mean, you HAVE just been ONYX: accomplice to the murder of my ONYX: sister, you unbelievable fuckers- MELISSA: No point. I might have, but that MELISSA: guy got a good look at us all. MELISSA: Besides, we're in the middle of MELISSA: the suburbs, and every house on MELISSA: this street could hold a MELISSA: potential witness... ONYX: ...and I suppose THIS was "just an ONYX: accident" too, huh? MELISSA: Oh, of course not! I'm sure MELISSA: Penny REALLY WANTED TO BLOW MELISSA: SOMEONE UP IN BROAD FUCKING MELISSA: DAYLIGHT PENNY: Uhhh... whass goin' on... my brain PENNY: hurts... 'wsat shouting... ONYX: Oh, it speaks! You murdering fuck ONYX: I'm going to tear you a new anus and ONYX: shove... and... and... oh, god... PENNY: Shee-it... what happened to her? PENNY: All her skin's been burnt off! ONYX: No shit, captain obvious. MELISSA: Pen, we're in totally huge MELISSA: trouble. You... you blew her up! PENNY: What? Nah, the last thing I PENNY: remember was, uh, getting thrown PENNY: onto the pavement... I blacked out, PENNY: I think. ONYX: Don't try denying anything! You ONYX: killed her!! PENNY: Aw, shit. And in broad daylight, PENNY: too... I am so fucked... MELISSA: I can't believe this is MELISSA: happening. Here they come... {% endscroll %}The writing in this game is generally good enough, but I can't get over how lax Penny is about killing somebody. You could argue that she's in a bit of a stupor now, having blacked out like that, but her immediate concern being "oops I killed a girl in broad daylight" comes off really poorly for an otherwise likable character.
I'm condensing this dialog into single text boxes here, but don't forget that all this dialog is happening one line at a time, and the characters are moving around and interacting with each other, approaching and disengaging all the while. These scenes are not static, and the constant movement makes these scenes into proper cinematics and not just a slow feed of dialog while some objects sit in place.
{% scroll %}@stupid object stop deleting yourself
$-─-─
PENNY: After the police came and arrested
both myself and Melissa, we were
seperated and questioned at the station.
Onyx was also taken in as a witness. I
remember they had to scrape some of Rose's
remains off the road, that was pretty bad.
It was the longest evening ever, made all
the worse by the fact that I knew what
had happened, and would happen to me.
See, I don't know about you people, but
here in Gian, most crimes are punished
with intent to rehabilitation, with two
exceptions; rape, and murder or
manslaughter with use of any form of
magic. The latter is cause for exile-
a traditional punishment, still in force
200 or so years after the Rush'tici War,
during which time Gian declared neutrality
and banned all use of offensive magic of
any form in its area, and offenders were
thrown out of the country into Southern
Vasqueth. Not many people really live
there other than the exiles themselves
and it's mostly forest, so nobody
complained. Although the law has been
slackened since that war, Gian has, to
a lesser or greater extent, become much
more technologically advanced than much
of the rest of the world- old mistrusts
lead to the seeking of alternatives, and
evidently machines and science rated well
with our ancestors.
$─-─-
$-─-─
Anyway, I digress, I just figured you need
the background as to what's going on. The
point is; I'm in deep shit.
I know that Onyx testified against me- I
don't blame her, after all. I'd do the
same, but I still think she was totally
overreacting about the sword thing. I
don't bear any ill will toward her, but I
doubt the feeling is mutual.
Melissa did too, I think. I like to think
she did so reluctantly, but let's be
honest, she saw what she saw. She's my
best friend, but she knows what I think
about lying, and I'm no hypocrite. I
never saw that guy who heard the blast
again.
The thing is, I have no idea how I did
that, or how to do it again. I'm still
getting kicked out of the country, though.
My parents were notified. They were
understandably shocked- they still were
when I left them. I asked them to pack me
some stuff before I get deported, but not
before a whole lot of shouting and crying
both from them and myself. I don't know if
my little brother Mist knows about this-
he's probably too young to understand...
to him I'll just be going on a little
trip or something... I'll see them one
last time on the border. Downshields is
close to the Vasquethian border, so the
authorities are quite lax with my journey
there. I'll still have to be transported
there in a windowless police vehicle, of
course, but it's not far at all.
I have the right to appeal, but I'm not
going to bother- I could, but what's the
point. I'll take the tattoo and the
exile uncomplainingly... even if I could
stay, my life wouldn't be worth living.
I'm the first, native or foreign, to
receive this punishment in some time, and
news of this sort travels fast.
Tattoo? Oh yeah, they put some weird kind
of ink in your fur follicles that make the
marked part of the skin grow black, or
green, or whatever colour. This one is a
mark on my arm to stop me reentering the
country.* They put an electronic tag under
the skin, too, just to make sure I fuck
off. Needless to say, I've been stripped
of ID already following my confession.
(* - you saw this on the title screen)
$─-─-
{% endscroll %}
This dialog was probably written multiple times with that object name. ZZT's default editor has a habit of sometimes deleting an objects code for no apparent reason. Nadir always used the default editor rather than Kev-Edit or ZZTAE.
tl;dr -- Magic has been illegal for 200 years since some war. Penny broke the law and the punishment is exile. She's also been given a tattoo to mark her as a user of magic (the symbol on the game's title screen)
The game's introduction is nearly over. Penny's getting kicked out of the country, and forced to start a new life.
{% scroll %}@Melissa
PENNY: Melissa, what're you doing here?
I'm not supposed to see you again, this is
a family only send-off deal... not that I
mind you being here, of course.
MELISSA: I... I got permission from your
dad. I just wanted to say I'm totally
sorry for testif-
PENNY: Oh, I thought as much. Don't beat
yourself up about it. What's done is done,
eh?
MELISSA: I told them it was an accident...
but they wouldn't listen...
PENNY: Yeah? Twice in a row, huh.
MELISSA: You're remarkably stoic today,
considering you're getting exiled and all.
PENNY: Hhh... Well, I COULD cry and moan
and swear until my hair all falls out, but
that's not going to get me back in, is it?
I'm just going with it. I always wanted to
see the world, anyway.
MELISSA: Aw, Delta... I'm totally going to
miss you... *snif* You were my bestest
friend ever :(
PENNY: Oh, come now. I'll be fine, and
you've other friends.
MELISSA: That's not the point...
PENNY: We'll meet again. Count on it.
MELISSA: Okay... by the way, I brought you
back those Speeduck comics, I figured
you'd want something to cheer you up...
though it's not like I could read them
last night after what happened.
PENNY: Alright. Thanks, Mel.
MELISSA: I guess this is "see you around",
then.
PENNY: YES
{% endscroll %}
Penny does her best to not make things sadder than they have to be. Melissa has bestowed upon Penny the comic books she borrowed.
{% scroll %}@Mildred MILDRED: Fauna, look at that dawn sky... what time is it? PENNY: Erm, 6:34am, mum. MILDRED: Thought it was about that. At least we've good weather today. Rain, in this circumstance, would just be depressing and that's just not good. The "circumstance" in question being that my daughter is about to be deported and I'll probably never see her again. Which is already bad enough. PENNY: Mum, there's no reason to talk like I'm not here. MILDRED: Sorry, I'm just... odd right now. I'm brought something for you, I think you'll find it useful. Melissa here told me you'd find it useful... (Melissa waves comically at you.) PENNY: Yes, I see you, you daft sod. So what is it? I ACHE WITH ANTICIPATION MILDRED: (produces sword hitherto concealed by her skirt.) Er, this sword here... used to belong to my grandmother. It's an heirloom, but still useable. (Midred holds the sheathed sword in both hands and gives it to you. You give it a once over, before unsheathing it and giving it a check.) MILDRED: CAREFUL! That thing is not something to wave around! PENNY: Hold on, I'm just looking... okay, there. (resheathes it, before strapping it onto her back.) Not too heavy... if this is an heirloom, how come I've not seen it before? MILDRED: Oh, come on. It's only been hanging over the fireplace for the last 16 years. PENNY: Oh yeah! Yeah, thanks... that'll be a big help out here. MILDRED: Come on, give us a hug, you great big outlaw you. PENNY: ok :( (You do so, holding tightly.) PENNY: Have I said that I'll miss you all yet? Because I will! And don't worry about me- I can use this sword quite nicely, as Mel can vouch for. {% endscroll %}Penny's mother is definitely taking the loss of her daughter hard. Mom has bestowed upon Penny the family sword.
Mildred's emotions are much better conveyed compared to Penny's earlier lack of emotions over accidentally killing somebody. This is the family's only appearance and the first impressions are positive.
{% scroll %}@Mist MIST: Mum says you're going away. Is that why we're here? PENNY: Yeah, I'm going on a magical quest to vanquish dragons and rescue disturbingly camp princes. Or not, but I am going away. MIST: Bring me a present, okay? Like, a dragon egg. I always wanted onea those. PENNY: And who wouldn't! ...look, I can't lie to you, I won't be coming back. MIST: Yeah you will. PENNY: If you insist, soft kid. ...oh, and you can have my stereo if you want. MIST: Hoorah! {% endscroll %}Mist gets a stereo out of the whole thing, so it's not all bad.
The last family member to speak with is dad, and there's some writing here that really stands out.
One of Frost's reviews on z2 is simply titled "foxes use tampons ahahhaha". The ZZT community at this time being mostly teenage boys, there was nothing more hilarious than a game mentioning tampons! It was the height of comedy.
I don't know what Nadir was thinking when he decided to include this sequence, but it's honestly a completely understandable request! You're getting kicked out of the country, and have to begin a long walk to another city elsewhere, you darn well better have tampons if you need them. I feel like most modern games would still be afraid to bring up any mention of periods, lest the illusion of women as pure creatures who definitely don't have bodily functions be shattered.
Goodbyes mostly said, Penny is now entirely on her own, as ready as she'll ever be to make her way to Alsace.
After many, many cutscenes, the game finally begins in earnest. The player has control of Penny and it is their goal to guide her safely out of the forest to Alsace.
To the east is a haunted swamp. Penny has no reason to go there and will refuse to continue in that direction.
To the west is the proper path forward. Nadir does a nice job conveying a forest here, with the roughly circular shapes of all the different trees. Compare it to something like Deceiving Guidance's forest which tries to draw every individual tree and ends up being much muddier versus the distinct floors and walls of Frost's forest.
The main gameplay of Frost consists of running into creatures to attack them with your sword, while the creatures attempt to run into you and attack before you can. It's fortunate that the game's graphics and storyline bring the game up so high, since the combat is pretty bad. The enemies react fast enough that it's difficult to run into them directly, and just being adjacent for a moment is enough to take 5 damage. The creatures take two hits, and are knocked back from the first hit so if you can't get them against a wall, they'll get away and begin the process anew.
All that blood is from each time I was bit. To be fair to Nadir, this combat would likely go much more smoothly outside of Dosbox where it's possible to run in a straight line and turn on a dime. The emulator's key repeat issues with ZZT make things harder than they should be.
Sandwiches are provided in the chest as a source of healing, under the circumstances, it's not really enough. To make matters worse, there are hidden duplicators that create more enemies, so it's not actually possible to clear out an entire board.
Up ahead is a bridge that's been blocked by a giant rock creature. The stream here is animated to create the effect of flowing water, and there are also plenty of stones and bits of moss on the ground, adding some more detail to the forest than just having trees. The sprinkling of decorative objects again contributes to making these environments feel less sterile.
{% scroll %}@Stumpy PENNY: Great, the bridge is blocked by this weird rock thing. (The weird rock thing emits a low roaring sound. Penny jumps back, alarmed.) PENNY: Yaah!! What the hell? (Upon closer inspection, Penny notes that the `rock' has eyes, a mouth and a greyish hide. The thing has a long, bleeding gash up on its shoulder. It's obviously injured.) PENNY: Erm... (approaches nervously- the creature attempts to move, but is too weak) Hang on, I know what you are. You're one of those, things, whatsisnames... Rogons, aren't you? (the creature appears docile, and Penny comes up close to it and strokes its nose. It seems pleased.) PENNY: Aw, who did that to you... hang on, you're lucky my dad gave me some bandages and such this morning. (After a few minutes of poking around with her first aid kit, Penny successfully patches up the wound- but the rogon is still too weak to move, like she'd perhaps hoped.) PENNY: There we go. I wonder what caused that- those nasty little polliwog things couldn't have, they're not big enough. It must have been another traveller maybe, or a brigand... Uh, could you do me a favour and like move already? I've got a mountain to pass over and I'd like to get there before it sunset. What time is it now... 11:34am. Actually, I'm in no rush. But still! SHIFT YO ASS (Impasse. The rogon remains inert.) PENNY: I said move!! (Penny attempts to push it out of the way, to no avail. The rogon makes a low whining sound.) PENNY: Well, this is going nowhere fast. I can't get by or over this thing, and the stream is too fast flowing to cross. What do you want?! ... For the love of Fauna... hmm. If I recall my Biology correctly, aren't rogan native to swampy areas? And didn't I pass by a swamp about half a mile back? Hm. (The rogon blinks significantly upon mention of a swamp, and makes a gentle grunting sound. Penny notices something shiny in the grass for the first time.) PENNY: Hang on, what's this? (She goes to pick it up. It's a name tag. Don't ask me where it's supposed to hang from on a creature with no immediately apparent neck.) $Hello! My name is _STUMPY_ $I belong to _HENNA SULLRUNE_ $I live at _THE ONE HOUSE IN THE HAUNTED $SWAMP IN VASQUETH FOREST, YOU CAN'T MISS $IT AND IT'S NOT LIKE THIS PLACE IS $OVERPOPULATED OR ANYTHING_ PENNY: This Henna woman... I'll go to the swamp and find her. She'll know what to do with Stumpy here. {% endscroll %}Poor Stumpy! Penny's only hope is to turn back and enter the haunted swamp.
Just getting back to the split path is an ordeal. Penny is almost out of blood.
There's a pretty clear split here between happy peaceful forest, and spooky haunted swamp. The trees get darker, and it becomes too dark to really see the grass.
Penny isn't exactly one to believe in monsters, and figures whoever is living in a swamp probably just wants to be left alone.
The trees in the swamp are drooping, there are reeds everywhere, as well as a few graves, and you can even see a Rogon. That's called world building.
I like this a lot.
When the player is aligned in certain spots, swamp monsters rise out of the water and begin shooting. It's easy to be caught off guard, but they're spaced far enough away that the player should have ample time to get out of the way. Compared to the forest, the swamp is honestly less dangerous.
At least until the actual undead appear! Penny's dismissal of the swamp being haunted would imply to me that this is a world without ghosts and skeletons as things people believe are real. Her reaction to seeing undead in a world that shouldn't have any is pretty calm. Maybe Ilititoa does have these things, and Penny just disregards them since she was raised in a magic-free environment where such things were essentially non-existent.
Or maybe the reality of the situation doesn't hit her until just now.
This next screen introduces zombies and bloodflies, both of which are easier to deal with the the polliwogs from earlier. The zombies will move straight towards the player once they're aligned with them, which makes it a lot easier to run straight into them without having the enemy move away during the approach. The bloodflies have similar behavior, and also are defeated in a single hit. Since both creatures mostly try to move towards the player, it's easy to get them stuck against a wall which makes avoiding them an option.
Like before, signs guide the player where to go, and like before the player will find the obvious direction blocked, and have to take the "wrong" path in order to proceed.
Heading to the house, once more the tiny details make the most out of the scene. That one window has _curtains_.
The fourth wall is totally broken. Penny knows exactly what's going on here.
Heading east leads to the lake along with the usual assortment of zombies and killer flies. There are also several keys and doors scattered throughout the board. The upbeat sound effects from them stick out. It's not often that built in items get use out of later era ZZT games, but they serve their purpose just fine here.
The zombies here in the corner don't move until the door's been opened. Otherwise, they'd almost certianly be pinned up against the door waiting for Penny to open it.
The path ends here due to the high water levels. Though it's pretty clear that you'll need to investigate the dock.
{% scroll %}@jetty
PENNY: Now, I was half expecting there to
be one of those fanboat things here. But
there isn't, and I sort of need one to get
to the other side of this lake...
(Absentmindedly, Penny gives the rope a
tug. It's attached to something, which she
assumes to be an anchor or the lake
bottom.)
PENNY: I wonder what the deal with this
is.
(A rumbling sound begins to emanate from
the lake- quietly at first, but it gets
louder rapidly. Penny takes a step back
from the jetty edge.)
PENNY: What the heck is that...
(the rumbling gets louder. Suddenly, a
HUGE one eyed squid bursts out of the
lake, dousing Penny with swamp water and
causing her to drop her sword.)
{% endscroll %}
{% scroll %}
PENNY: HOLY SHIT
GIANT CYCLOPIC SQUID: BLOOOOOORRRRRGHH
PENNY: AHHHH
(Before Penny can react, the squid thing
wraps a tentacle around her leg and lifts
her off the jetty!)
{% endscroll %}
This effect is SO GOOD. The giant squid is made up of a variety of invisible walls with dark cyan backgrounds which makes them appear to match the surrounding water. A lot of special colored ZZT items are used as well to produce STK colors like the dark purples and white on gray normals. Check out the code to make this beast rise from the waters:
{% scroll %} #put n ammo #put n slime #put w fake #change boulder empty #change green invisible green normal #change cyan invisible green breakable #change white invisible white solid #change yellow invisible white door #change white door normal #change purple invisible energizer #change energizer solid #change red invisible energizer #change energizer normal #change blue invisible energizer #change energizer breakable #change invisible energizer #change energizer water /i/i/i/i#change slime water {% endscroll %}There's even a dark cyan slime used to spread water on the jetty! The attention to detail here is astounding. Shortly after the creature rises, the player is teleported away to the next screen.
Showing, and not just telling, the mysterious woman's hands do animate with a simple glowing effect around them.
"This is the best board ever." - Me, playing Frost in 2003
"This is the best board ever." - Me, playing Frost in 2003, 5 seconds later.
Can I keep gushing about this art? Especially the skunk magicing the giant squid board? The perspective on the squid is so well executed. ZZT's low resolution and and non-square tiles make doing anything at an angle a pain to look half decent. Nadir's artwork is really unmatched. The same limitations also make curves frustrating to draw as well, but that tentacle doesn't look angular in the least.
This sequence plays out like a comic book, with each board as a new panel. There's clear thought to the composition of each board. Compare the trees on the board where the squid is being attacked to the board with Penny being pulled out of the lake. There's a level of consistency here that's really unmatched among ZZT games excluding straight up copying and pasting boards.
The screen actually fades to blackness as Penny blacks out.
{% scroll %}@Henna Sullrune
GIRL: Ah, you're awake at last.
PENNY: Oh, man... I feel like my brain's
been crapped in... (pauses, sits upright
and takes in the surroundings) What
happened to my clothes. These are blue, I
was wearing green. And they're kind of
small.
GIRL: You were sodden from trudging around
the marsh, after about an hour of waiting
for you to regain consciousness I thought
I'd wash 'em.
PENNY: An hour? How long have I been out
and what the hell was that thing and who
the heck are you anyway?
GIRL: ...hang on, are you feeling alright?
You've certainly perked up a whole lot.
PENNY: I feel fine now, really. Anyway,
I would like some answers.
GIRL: In which case, answers you shall
have! In the order you asked the
questions, to boot.
One, not too long. We've been back here
about ninety minutes, or so. You caught a
knock on the head when you fell into the
water, you must have connected with a rock
or something on the way down and sustained
a concussion. You may feel fine, but...
well, I did what I could but I'm no
authority on first aid. I don't think you
should go running around again just yet.
PENNY: Oh, poo.
HENNA: Still, we can talk, as you've
probably noted by now.
Secondly, that giant squid thing has lived
in the lake as long as I've been here. I
don't know much else, I usually stay away
from there but I heard roaring and yelling
while on my way out of the swamp so I went
to look and found you being mauled by
that thing.
Thirdly, and I'm sure you're dyin' to
know, I'm Henna. Henna Sullrune. And you
are?
PENNY: Ah, I've been looking for you...
What sort of maniac lives in a madhouse
like this? Are you going to keep me here
against my will like in that film?
HENNA: ...Film? Why would I do that?
PENNY: Nevermind, I'm not a famous writer
anyway. At least not to my knowledge.
Anyhow, joking aside... my name's Penny
Shaïwell. That's spelt with two dots over
the i.
HENNA: Aye, alright. Well, introductions
aside, what are you doing around here?
Things have gotten nasty lately and it's
really unsafe...
PENNY: I noticed. I assumed you'd have
something to do with it.
HENNA: That's a fair enough assumption,
but how do you know my name? I mean, you
must have got it from somewhere to come
looking for me. You're not one of those
stupid witch hunters, are you?
PENNY: Hah! On the contrary! ...oh, it
already feels like an eternity since I
left.
HENNA: I don't follow.
PENNY: Well, it all started yesterday,
but it feels so much longer now...
(Penny starts to recount the previous
day's events. You already know this, and
I'm totally lazy, so I'll not bother
typing it out.)
PENNY: ...and that was when the squid got
me. So y'know, I've not had a good day
today.
HENNA: I thought they'd abandoned exile as
punishment in Gian.
PENNY: Yeah, for everything but the one
thing I did. By mistake. I think.
HENNA: Poor dear. Well, I owe you an
explanation as to the state of the swamp,
but I can't give you a full one because I
don't know what's going on either. See,
I'm a swamp witch by choice- I'm living
away from my homeland, Awtes, by leave of
my father. I've been here for the last
few years with a mentor, to better explore
the possibilities a talent like mine can
extend to, he said.
PENNY: Okay, fair enough... I don't
imagine you'd get much traffic in a place
called "Haunted Swamp".
HENNA: Yeah, but this place was just
labeled such by Silver to keep people out.
But then it started living up to its name,
as you know...
PENNY: Silver? Your mentor, right?
HENNA: Sorry, yes.
PENNY: ...so none of this is your
doing, other than the signs? I had this
mental image of you watching me from your
bubbling cauldron, waiting for the moment
at which you'd release the flying monkeys.
HENNA: Don't be disgusting. And aye,
pretty much. And that's why I was on my
way out... you see, Silver... got killed
by zombies just hours ago... we were both
in the thick when the dead started rising,
she was showing me how to strengthen
forcefields... and before we knew we were
surrounded... and god fuck I just don't
want to talk about it right now.
{% endscroll %}
Penny awakens in the house she saw earlier, with Henna taking care of her injuries. Apparently the swamp actually being haunted is a new thing, and Henna's mentor is dead from the whole zombies craving flesh epidemic that's going around.
The player is transported to this board, depicting Silver's recent demise. He kind of looks like Sly Cooper, but wearing pants.
{% scroll %}@Henna Sullrune PENNY: Fauna... that's terrible. I'm sorry... HENNA: Aye, well. I just ran, there was nothing I could do for her- she was mortally injured before I could intervene, in the worst way... I was going to just run back here, get what I could and then scarper, but then you came into the picture. And you're injured and I'm worried about you getting hurt too. PENNY: We're still in the swamp, though. What if ghosts or zombies or whatever try to break in? HENNA: Well, I've managed to erect a psychic barrier over the windows and doors- think of it as Silv's parting gift to me- and I think we'll be fine for at least a few hours. Plus there's the gate. We're safe. PENNY: If you say so, but I'm not waiting to find out. Where're my clothes, I'm totally getting out of here, concussion or no. HENNA: ...I don't know... better to make sure you're okay first... PENNY: I know I'll be more okay if I get the hell out of here! I can worry about that later. Why don't you come with me? I mean, those horrible skeletons I met on my way in could use a few hits of that fire beam thing I saw you use earlier. HENNA: Skeletons? PENNY: You don't know? They effectively trapped me here shortly after I passed the second sign. It was one of those wonderful, wonderful brown trouser moments. We have to get out of here- besides, you need to see to Stumpy. HENNA: (quickly) What? You found her? PENNY: Yeah, that's why I came to look for you. She was hurt and blocking a bridge I needed to cross and I couldn't find any other way over. I fixed her up, but she wouldn't shift- I saw your name on her collar, so I thought I'd come look for you. HENNA: (pacing) Oh my, this is terrible... we have to find her. You remember where she was? PENNY: Absolutely, it was hard to miss. HENNA: There's no time to waste! Get your stuff, let's get going! PENNY: Hang on, what about all that "concussion" stuff? HENNA: Oh, we can get that seen to later. Let's go find Stumpy! Smarten yourself up, and we'll be off. I'll wait for you, but be quick. {% endscroll %}Concussions be damned, it's time to save Stumpy. The player is given control again and gets to collect Penny's things.
No chance to explore the rest of the house, the player needs to exit entirely once they leave the bedroom.
Penny meets up with Henna and they begin traveling together. For those of you in the audience wishing to ship these two, Nadir kindly provided the name for said ship.
You do have to backtrack to Stumpy, which means running away from enemies as much as possible.
Skeletons annihilated, it's now safe to leave the swamp. Although, the swamp creatures that pop up and shoot at you are alive and well, so do be careful of them.
The rest of the trip goes without event, until you reach the board with Stumpy, which triggers a warp to another art board.
{% scroll %}@will rock
(Upon entering the clearing, Henna speeds
towards Stumpy, and gives her a once-over.
Penny stands from a short distance, and
watches.)
HENNA: Stumpy! Ach, I thought you'd been
abducted or something :( (starts fussing
over her)
STUMPY: rnnh
PENNY: Yeah... I never did ask, what's the
deal here anyway? I mean, how did your
rogon get out here?
HENNA: Well, it makes sense to me now...
About a week ago, she just disappeared. I
got Silver to help me look for her, but to
no avail and we gave up. I guess she
sensed something was up and left the
swamp.
PENNY: I thought rogon were slow animals
that rely on camouflage and a complete
lack of scent for survival?
HENNA: Here, this'll make you feel
better... (feeds Stumpy some kind of herb.
It grunts and devours it accordingly.)
...uh, aye, mostly. Stumpy's pretty fast,
though. For a rogon, anyway. Walkin'
speed.
PENNY: Not bad... so, uh, you had her
long?
HENNA: Now there's a thing. She's really
only a baby, about three years old. My dad
gave her to me when Silver and I first set
off over here, to pull our carriage- it
was quite a way from A to B, after all,
and these guys are good at that from an
early age. And she was so adorable! So we
kept her.
PENNY: Yeah, she is cute, huh... I wonder
who could do something so mean to such a
non-threatening animal. It's so mean!
HENNA: Well, you did a good job patching
her up, and I'm grateful to you. I don't
know who did it, but they're going to get
my staff in their face if I find them.
PENNY: So, what are you going to do now? I
mean, you've effectively been evicted from
the swamp by eeevil undead.
HENNA: Point. Well, I was meaning to talk
to you about that... how about I come with
you? You seem like you could use some
company right now, and I've a window.
Besides, maybe you'll need an eye kept on
you- you ARE injured, remember...
PENNY: Sure, I thought you'd say that. And
for Delta's sake I feel fine, it's just a
lump. But yeah, fair dos. Besides, you've
had quite the harrowing experience today,
you need someone around I suppose. Yeah,
come to Alsace with me.
HENNA: HOORAY
HENNA: So, this Alsace... is it far?
PENNY: Oh, at least four days on foot, I'm
afraid. It'd be shorter but we've a
mountain range to cross once we get out of
this forest, but it's pretty plain sailing
after that.
HENNA: Eeh, these aren't my hiking boots
either...
PENNY: They're not huge. Well, they're
hardly the Umbraq mountains, anyway. My
map says there's a pretty low pass through
'em. We'll be fine.
STUMPY: snrt pgggf
HENNA: Well, shall we go? What time is it,
I've not got a watch.
PENNY: ...5:35pm. It's starting to get
dark, actually... shall we camp here
tonight? I mean, this is a pretty good
spot.
HENNA: Aye, we can set off tomorrow. Go
get some wood, I can start a fire easily.
DRY wood, mind.
PENNY: Oh come on, even a damn city kid
like myself knows that.
HENNA: GO FORTH
PENNY: Y'know, you're reminding me a whole
lot of someone I used to know.
HENNA: I choose to take that as a
compliment.
{% endscroll %}
Henna patches Stumpy up, and the two decide to made the trip to Alssace together. "My map says there's a pretty low pass through 'em. We'll be fine." is a line to note, because ZZT doesn't actually display it correctly! Since one of the lines starts with an apostrophe, ZZT treats it as a comment (or pre-#zapped label, same difference), so the sentence just ends. It's not noticeable at all since the sentence still work without it, and at worst looks like it's just missing punctuation.
{% scroll %}@tbc (Henna and Penny stay up late that night, playing "getting to know you". The night sky is much clearer than it was during the day, so they lie under the stars. Stumpy sleeps quietly on the other side of the path while the two girls cackle incessantly.) HENNA: Now that is totally a chicken. Albeit a messy one. PENNY: ...no, that was meant to be a dog. Man, I'm no good at this game. HENNA: Really? We used to make hand shadows all the time when we were kids. PENNY: I guess. I just played a bunch of video games. Anyway, it's late, and we've ground to cover tomorrow. We should turn in. HENNA: You're just copping out because you're losing... hey, what's that you've got there? PENNY: Ah, just some comic books. HENNA: "Speeduck", huh. Sounds dumb. PENNY: No way! It's about a duck called Horace who gains superpowers after getting bitten by a radioactive flea. He's blue and he saves the world from evil robots by running around really really fast! HENNA: ...I rest my case. DUMB PENNY: No! There's more to it than that, there's all kinds of moral and socialogical issues raised in it. It's really good, you can have a look if you want, the art's great... HENNA: If you say so. I think I'll pass, though. Maybe later. PENNY: Oh, be quiet. I'm going to hide in my sleeping bag now. HENNA: Alright, unsheu morpaus. PENNY: Will you stop doing that! HENNA: What! I was only saying "sweet dreams" in Awtis. PENNY: Yeah, but for all I know it could be "fuck you penny you suck dicks" or something. HENNA: Penny, piso te jaim. Te suio. PENNY: ...y'know, I think this could be the start of a beautiful cliche. I mean, friendship. {% endscroll %} {% scroll %}@tbc $And... that's a wrap! For now. $░▒▓█ Frost 1 █▓▒░ $C R E D I T S Almost everything by Zenith Nadir Music by MadTom O'Bedlam, who did a super duper job if I may say so myself. Beta Testers; $Hercules $Commodore Greets go out to everyone who deserves greets. Basically, if you've somehow inspired or encouraged me, knowingly or not, your name goes here. The people who belong on the "no thanks to" list go here, but those idiots know who they damn well are. ...And I'm not divulging any tasters as to what happens next, you'll just have to wait. I'm sure you're all very patient. No, I don't know when I'll finish part two either. Whenever I feel like it, I guess, but I think a break is in order right now. I have been a busy Nadir =( Anyway, thanks for playing, I hope you enjoyed my first proper game in three years. No, really! Because I'm going to RAM IT DOWN YOUR THROAT (nmiaow) $http://zzt.the-underdogs.org {% endscroll %}And so the game ends, with Penny having gained a new friend and traveling companion, and the player stuck waiting for a sequel. Alas, the sequel was never completed, though an incomplete version was released by Nadir in 2007 with author commentary sprinkled throughout.
There was also a period where Nadir tried his hand at telling the Frost story via a webcomic. The comic has about 30 pages, covers everything shown here up to Penny arriving in the woods, and cleans up the writing enough that going from the comic to the ZZT game, there's a noticeable difference. It'll be posted on the Museum beta site (both public and private) later this month, so be sure to check that out!
This game extremely captivating. Its world is clearly one that was thought out and whose surface was barely scratched in the first game. I keep repeating myself, but the game's graphics, both in the dedicated art boards as well as those with player control are without a doubt some of the best seen in ZZT.
The writing is pretty solid. Nadir seems a bit afraid of creating a dead serious world and the writing definitely imparts a bit of lightheartedness even when the situations can be pretty grim. Penny's reactions can be a bit underwhelming, but overall there's nothing eyerolling here. Some plot threads aren't really explored, like the whole Set character, and the exact mixture of fantasy/sci-fi/reality that's blended together isn't really defined. It's a bit like the blend of magic and technology you'd see out of a Final Fantasy game, but the world isn't really developed to the point where you could confidently guess whether something like computers or guns exist. Exactly what can and can't be done with magic isn't explored either.
Such criticisms about the unknowns of the world would likely not apply had the series been completed of course. Frost includes the "1" in its own title. Of course the first chapter wouldn't have all the answers.
As for the gameplay, it feels a bit tacked on. I'm not surprised Nadir later tried to tell the story through comics, since it seems like a better fit. The combat seems to be there for the sake of having more traditional ZZT gameplay, and not just calling the ZZT world a cinema. Playing under Dosbox, you'll probably need to cheat for health, but while it's a bit harsh on the player, it's not the sort of thing that makes you wonder how it was supposed to be enjoyable.
It's a shame the series was never completed, but even the brief foray into the world of Ilititoa offered by Frost 1; Power is a trip worth taking.